The dark, Photoshop-adjacent editor for polishing assets after you rough them in Warbrush. Built for precise edits, export hygiene, and a “tool suite” workflow.
Warbrush (create) → Warpaint (post-production) → Waranima (animated GIF timeline). Warcut Studio handles browser-first video timelines + lower thirds. Warconvert handles fast format conversion. Plus power tools (Triple Dark Patcher, Spreadsheet Editor, Nova Builder).
Dark-first UI. Fast iteration. Browser-native. Cross-platform: Windows, macOS, Linux, Android, iOS. Most work stays within ≤ 1920×1080 for predictable workflows and export.
Opens the latest attached builds in this directory.
Warbrush, Warconvert, Waranima, and Warcut Studio are in active prototyping. Roadmaps are the source of truth for phased build-out.
Last updated: December 13, 2025
The dark, Photoshop-adjacent editor for polishing assets after you rough them in Warbrush. Built for precise edits, export hygiene, and a “tool suite” workflow.
A structured builder workflow (roadmap-driven). Included here as a roadmap entry to keep the suite aligned.
MS Paint-style creation tool (dark + Triple-Dark). Quick sketching, rough assets, shapes/stamps, and “get it down fast” workflows before Warpaint polish.
Photoshop/Premiere-style GIF timeline editor: import a GIF, split into frames, edit in a Warpaint-like environment, then export an optimized animated GIF.
Local-first image format converter: upload once, convert to PNG, JPEG, GIF, BMP, ICO, or WebP, then download. No servers — built to be a single-file tool you can run offline, with batch ergonomics as a first-class goal.
Browser-first timeline + preview prototype: import MP4/H.264, assemble tracks, and preview HTML/CSS lower thirds. Export is intentionally stubbed (JSON) until Phase 4+.
A dark-mode spreadsheet editor for quick tables, planning sheets, and structured data workflows—built to match the suite’s Triple-Dark style.
Phased expansion for Warpaint’s post-production feature set, tool suite, UX, and safety hardening.
Hardening, selector power, diff UX, multi-session patching, automation tools, and guardrails.
Roadmap for Nova Builder: guided construction workflows, structure-first editing, and suite integration.
Phases for MS Paint-style creation, selections/marching ants, shapes/stamps, gradients, and layers.
Phased build focused on reliability first: upload/preview → target picker + batch queue → download manager (naming, ZIP packs), then full canvas pipeline, format lanes (PNG/JPEG/GIF/BMP/ICO/WebP), integrity tests, and export quality controls.
8 phases: layout skeleton + constraints/input rules → GIF import/extract/export → thumbnail strip + playback → timeline editing → per-frame tools (brush/selections/onion skin) → per-frame & linked layers → range ops + timing ramps → undo/project files + export optimization (palette/dither, workers, Warpaint bridge).
Phases for Warcut Studio: Warchief shell + media intake → timeline model → preview sync → lower thirds/graphics → export pipeline.
A shareable overview of Warpaint’s positioning, vibe, and near-term direction.
A suite-styled promo page for the Waranima GIF timeline editor prototype.
A suite-styled promo page for Warconvert: the offline, local-first image format converter.
This is the War Suite launchpad: a single-page index of cross-platform, single-file HTML tools. Each card links to a product build, its roadmap (phased development plan), and promos where available. Triple Dark Patcher is the suite utility for safely extracting/validating HTML fragments and merging changes with predictable, versioned workflows. The suite is centered on a creation → edit → animate pipeline: Warbrush (rough creation), Warpaint (post-production), Waranima (animated GIF timeline), and Warconvert (format conversion).
All links are relative and assume files sit beside index.html in the same directory.